Lands and land placement

In Faeria there are 5 different lands that can be developed by players on the battlefield:
 * Land_White.png Prairie
 * Land_Lake_White.png Lake
 * Land_Forest_White.png Forest
 * Land_Mountain_White.png Mountain
 * Land_Desert_White.png Desert

= Prairie =


 * All neutral creatures can be summoned on a Prairie you control
 * You can build any structure, even colored one, on a Prairie you control
 * Placing a colored land upon a Prairie you control will upgrade it to this chosen colored land

= Colored Lands =


 * Some cards require a number of colored lands to be controlled before you could play them
 * You can only summon a colored creature on corresponding colored lands
 * Creatures with mixed costs could be summoned on either of the required colored lands
 * Neutral creatures and structures can be summoned on any colored land you control
 * You can't transform one colored land into another using the power wheel. However some card effects allow you to transform lands (Baeru, the First Wave).

= Trivia =


 * You can only create a new land on an ocean tile (an empty tile with no land)
 * You can create a land next to your orb or next to a land you control
 * You can create a land next to a creature you control, unless this creature is on an ocean tile
 * You can create either 2 Prairies or 1 colored land using your power wheel each turn
 * You can summon creatures only on your lands
 * Any creature that doesn't have aquatic or flying ability will die after one turn if she is on an ocean tile. You can have such situations as a result of creature transformation

= Advanced rulebook: Lands =

1. Land creation and card mechanics: land can't be created with the power wheel under your opponents creatures with aquatic or flying, however a land generation effect (Cartographer) can create lands on any ocean tile

2. Land movement: when a land is moved by a card effect (Shifting Tide), any creature on that land will move with it

3. Land destruction: when a card effect allows you to destroy lands (Meteor), affected lands are replaced by ocean tiles

4. Land transformation: when a card effect allows you to transform lands (Baeru, the First Wave), the old lands become new ones