Patch notes: May 23rd, 2016

week 21, 2016-05-23 Pandora opens: https://faeria.com/news/announcements/40-pandora-is-now-open

Patchnotes: https://faeria.com/news/patch-notes/42-patch-notes-may-23rd-2016

In-depth balance discussion: http://boards.faeria.com/t/pandora-balancing-in-depth-look/398/2

Major updates

 * Pandora mode will be made available once the Fight for Pandora reaches 100,000 games. (This is done! Click here to learn more about Pandora.)
 * Ranked and Unranked mode will return to their previous versions. Highlander Battle will no longer be available.
 * Daily Quests now reward you a Pandora Coin in addition to the normal gold amount
 * The contents of many starter Codexes have changed. New cards have been added in place of old ones. As a consequence of this, anyone who has already unlocked the starter Codexes but does not possess one of the new cards added to the Codexes will automatically receive it.

10 cards receive their final art:

 * Daring Adventurer (concept art: Jordi and Franck/Illustration: Vitaliy)
 * Hunted Outlaw (concept art: Jordi and Franck/Illustration: Vitaliy)
 * Shaytan Scavenger (Yuan)
 * Oradrim Fanatic(Ibrahem)
 * Ruunin's Presence (Sarah)
 * Unbound Evolution (Mike)
 * Seifer's Fodder (concept art: Jordi and Franck/Illustration: Andrey)
 * Krog (concept art: Christophe/Illustration: Andrey)
 * Firebringer (Mike)
 * Ruunin the Relentless (Sarah)

Updates and fixes

 * Browsing your collection should now be faster
 * The 20 second end of turn timer is now more animated in the game
 * When leaving a game lobby, the avatar shown now clears instead of showing the default
 * Fixed opponent highlighting on tokens (when opponent hovers over it during his turn)
 * Audio level functionality in settings has been improved
 * Some improvements have been made to disconnection messages
 * Faeria Wells are now colored (distinguishing from yours and opponent)

Balance changes
Once again, this patch contains major balance and card adjustments. A full detailed explanation of these changes can be found here on our forums. Neutral

+1 life, loses charge 2. Now has “Gift - Give a friendly creature charge 3 until end of turn”.
 * Syland Horsemaster

Now has “+2/+0 while your opponent has 10 life or less
 * War Yak

+1f cost, +1 life
 * Queen’s Favorite

Changes to the following: Magda, Queen of Meroval - 4 faeria Creature Your Legends cost 2 faeria less. Production - Add a random Legend to your hand. 0/3
 * Magda, Queen of Meroval

-1 Attack, +1 Life Now gains +3/+3 and charge 3 when it survives a battle.
 * Unlikely Hero

+1 Attack Now gains +1/+0 after attacking.
 * Siege Engine

+1 life
 * Wandering Monk

-1 faeria cost
 * Steam Forge

+1 life Ability changes from Gift to Last Words.
 * Baron Thulgar

Now gives 2 faeria to your opponent on last words instead of 3. Blue
 * Hunted Outlaw

+1 attack Loses aquatic, gains jump.
 * Water Elemental

-1 faeria cost Now gains flying when you draw a card that originally cost 7 faeria or more.
 * Gabrian Commander

Replaced with the following design: Spring Mochi - 3 faeria, 2 lakes Creature Gift - The next card with original cost 7 faeria or higher you draw costs 3f less. 2/2
 * Mimic

+2 faeria cost, +1/+1, -1 Lake cost, now can give protection to any creature.
 * Gabrian Warden

Changes to the following design: Mystic Beast - 3 faeria, 1 lake Creature Gift - Gain +2/+2 and Charge 2 if your opponent has 10 faeria or more. 3/4
 * Mystic Beast

Changes to the following design: Gabrian Archon - 4 faeria, 2 lakes Creature Gain +2/+2 if you’ve played two cards with original cost 7 faeria or higher. 4/4
 * Gabrian Archon

Now draws a card when played in addition to its previous effect.
 * Gabrian Enchantment

+1 attack
 * Stormspawn

Changes to the following design: Tale of the Old Turtle - 5 faeria, 2 lakes Event Add 3 random blue cards to your hand. They cost 3 faeria less.
 * Tale of the Old Turtle

Changes to the following design Wavecrash Colossus - 10 faeria, 2 lakes Creature Costs 2 faeria less for each time you’ve gathered from an enemy well (minimum: 4 faeria)
 * Wavecrash Colossus

+1 life
 * Triton Diver

+2 attack, +1 life, now only gains +1/+1 when you gather from your opponent’s wells.
 * Azure Wisp

Changes to the following design Luduan - 3 faeria, 1 lake Creature Whenever this creature gathers faeria from an opponent’s well, add a random blue card to your hand. It costs 2 faeria less. 1/4
 * Luduan

+3 life. Now sets both players’ faeria to 3 at the end of your opponent’s turn.
 * Wavecrafter

-1 faeria cost, -1 faeria gain. Green
 * Windfall

+1 attack, -1 life, now grants +1/+1 instead of +1/+0.
 * Ancient Beastmaster

+1 faeria cost, +1 life, now gives +5/+5 on death instead of +4/+4.
 * Oakling

-1 faeria cost, now gives +2/+2 instead of +3/+3
 * Tiki Caretaker

-1 faeria cost
 * Oak Father

Changes to the following design: Primeval Colossus - 15f faeria, 2 forests Creature Costs 1 faeria less for each special land you have (minimum cost 6 faeria). 8/12
 * Primeval Colossus

Changes to the following design: Ruunin’s Champion - 6 faeria, 2 forests Whenever this creature attacks a god, add a random green creature to your hand. It gets +3/+3. 3/6
 * Verduran Guardian

+1 attack, +1 life
 * Wood Elemental

-1 faeria cost Red
 * Ruunin’s Presence

+1 faeria cost, +2 attack, +2 life
 * Kobold Warlord

-1 mountain cost
 * Gut Gorger

+1 faeria cost, +1 life, now discounts a random card in your hand by 7 faeria.
 * Bold Bargainer

+1 faeria cost, +1 attack, +1 life
 * Barbarian Ogre

Changes to the following design: Boulder Thrower - 7 faeria, 1 mountain Creature Ranged Combat - You gain 2 faeria. 3/5
 * Boulder Thrower

Changes to the following design: Axe Grinder - 3 faeria, 1 mountain Creature Gift - Gets +2/+0 if summoned adjacent to an enemy well. 3/4
 * Axe Grinder

Changes to the following design: Hate Seed - 6 faeria, 2 mountains Costs 1 faeria less for each creature with higher attack than life you’ve summoned. 4/5
 * Kobold Armorsmith

+1 life
 * Flame Spitter

+1 faeria cost, +1 attack, +2 life
 * Ogre Battler

Now has, “Whenever this creature attacks a god, deal 1 damage to all enemy creatures”.
 * Flame Thrower

Can now hit structures too.
 * Bomb Slinger

+1 life
 * Seifer’s Fodder

Changes to the following design: Volcanic Colossus - 9 faeria, 2 mountains Creature Costs 1 faeria less for each enemy creature that has died in combat (minimum 5 faeria). 8/8
 * Volcanic Colossus

Changes to the following design: Shedim Pest - 4 faeria, 1 mountain Creature Gift - Gain +2/+2 if you have another creature with higher attack than life. 4/2
 * Shedim Pest

-1 attack, loses ranged, gains “combat - deal 2 damage to a random enemy creature +2 life Firebringer Changes to the following design: Firebringer - 4 faeria, 2 mountains Gain +1/+1 whenever you summon a creature with higher attack than life. 2/2
 * Fire Elemental

Changes to the following design: Bloodwell Sprite - 4 faeria, 1 mountain Whenever you gather from an opponent’s well, deal 1 damage to your opponent. 4/4
 * Ogre Torturer

Now reduces by 7 faeria.
 * Ogre Dance

Changes to the following design: Red Devil - 9 faeria, 2 mountains Gift - Gain 5 faeria 6/4
 * Blustering Devil

-1 mountain cost Yellow
 * Ignus, the First Flame

Changes to the following design: Oradrim Sagittarius - 3 faeria, 1 desert Creature Ranged Whenever you attack a god, gain 1 faeria. 1/2
 * Oradrim Sagittarius

-1 faeria cost
 * Slaughtering Shadow

-1 desert cost
 * Deathwish Ghoul

-1 faeria cost
 * Demon Wing

+1 attack
 * Air Elemental

-1 faeria cost
 * Oblivion Knight

Now triggers off attacking a god instead of a creature dying.
 * Shaytan Scavenger

Changes to the following design: Windstorm Colossus - 9 faeria, 2 deserts Costs 1 faeria less for each event you’ve played (minimum cost: 4 faeria) 7/5
 * Windstorm Colossus

-1 faeria cost
 * Oath to Oblivion

Now has charge 2 instead of charge 3. Multicolored
 * Windstorm Charger

-1 attack, -1 life, gains jump
 * Apex Predator

-1 faeria cost
 * Icerock Behemoth

+1 life Rarity Changes
 * Twinsoul Spirit

Many cards have changed in rarity with this update. Cycle


 * All Colossi > Rare

Neutral


 * Famine > Rare
 * Queen’s Assassin > Common
 * Unlikely Hero > Epic
 * Outland Ranger > Rare

Green


 * Gaea’s Grace > Rare
 * Tiki Totem > Epic
 * Living Willow > Common

Blue


 * Triton Diver > Rare
 * Tale of the Old Turtle > Epic
 * Frogify > Common
 * Luduan > Epic
 * Ancient Herald > Common
 * Triton Chef > Common
 * Triton Banquet > Rare

Red


 * Grim Guard > Common
 * Axe Grinder > Rare
 * Bomb Slinger > Epic
 * Shedim Pest > Common
 * Fire Bringer > Rare
 * Blood Singer > Common

Yellow


 * Windborne Champion > Epic
 * Shaytan Assassin > Epic
 * Zealous Crusader > Rare

How Rarity changes and disenchanting will work:

As always, we will allow players to disenchant cards that have changed in design or reduced in power level for one week at full value. However, this gets a little trickier when we introduce changing card rarities. We have automatically applied the appropriate refunds for this with the update. Here is how it worked:

For each account, we compute a "Memoria" balance:


 * If you had Card A and it switched from LEGENDARY to COMMON, you AUTOMATICALLY EARN the DIFFERENCE of the FULL CRAFTING (not disenchant!) values.
 * If you had Card B and it switched from COMMON to RARE, you "LOSE" the difference of the full craft values
 * In the end, you may have a Memoria balance that is negative. If negative, NO MEMORIA IS REMOVED FROM YOUR ACCOUNT. If the sum is positive (because you mostly lost rarer cards for more common ones instead of the other way around), the complete sum is given as Memoria to you.

Once again, this has all been done automatically. You should have nothing to worry about, and should be appropriately compensated for Rarity changes in the form of Memoria. Codex Changes

Several changes have been made to the starter Codexes in-game.

HUMAN

Utllity
 * OUT - Freedom Fighter
 * IN - Queen's Assassin

BLUE

Gabrians
 * OUT - Gabrian Commander
 * IN - Mystic Beast
 * OUT - Gabrian Archon
 * IN - Lore Thief

Wisdom GREEN
 * OUT - Aurora's Disciple
 * IN - Spellwhirl

Strength
 * IN - Bloomsprite
 * OUT - Ancient Boar

Blessings
 * IN - Tiki Chieftain
 * OUT - Shamanic Dance

Growth
 * IN - Wild Growth
 * OUT - Vine Wall

Patience RED
 * OUT - Grove Guardian
 * IN - Soulbound Sagami

Ogres YELLOW
 * IN - Bloodwell Sprite
 * OUT - Hate Seed

Corruption
 * OUT - Malevolent Spirit
 * IN - Last Nightmare

Windborne
 * OUT - Wind Wisp
 * IN - Dune Drake

Whew! Did we miss anything?

Blame Krog.


 * The Faeria Team