The clock

Basis : how does it work?
In game, you can see the clock on the bottom right of your screen. It's on this clock you have to click to end your turn. The clock is separated in 3 sections : morning, afternoon (or dusk) and night. Everytime a player end his turn, the clock advance by one. Which means that if you play the morning, your next turn will be the night.

Indeed, it will be morning (your turn) > afternoon (your opponent's turn) and then night (your turn). So to know what time it will be when you will play your next turn, just advance the clock by 2. So the cycle of your turns is morning>night>afternoon.

Which means you play during morning not every 3 turns, but every 6. Indeed, it will be : 1. Morning (you) 2. Afternoon (opponent) 3. Night (you) 4. Morning (opponent) 5. Afternoon (you) 6. Night (opponent) 7. Morning (you again)

The Faëria cycle
There is a lot of abilities who have an influence on the clock, but even if you play with none of them, there is one thing you HAVE to know about it : the faëria spawn every morning, and only morning!

This is very important, because it means, if your turn is morning, you can know your next turn you won't have any faeria spawn. Indeed, as it's morning, your next turn will be night. And between each of your turn is only the afternoon (your opponent's turn), when no faëria will spawn.

If your turn is the afternoon, you can be sure you will have some faëria next turn, as it will be morning (but you also know the turn after this one you won't have any, as it will be, this time, night).

If your turn is the night, you are not sure you will have faëria next turn. Indeed, your opponent's turn will be the morning, so he will be able to harvest the faeria who just spawned, and maybe yours too. If you are fighting a faeria spot with your opponent, you probably won't be able to harvest this faeria spot next turn.

In conclusion, the best moment to play is of course the morning, as you are sure to have some faeria to harvest (the faeria spawn at your turn, so your opponent can't deny you), but you also know you won't have faeria the next turn.

So when you plan your actions, always take this in count. Don't think "ok next turn I harvest and play this" before checking your next turn won't be night.

Abilities and clock
As I said earlier, there is some cards who have an influence on the time, and other who have bonuses depending on the time of the day. This is less crucial than what I said earlier, but it's some things you'll have to know if you want to become an advanced player. Be careful that we'r not even in beta yet, and everything might change! Here is a list of those abilities :

1. Change the time : humans and yellow can change the time of the day. They can for example set the time to morning, or night, or advance the clock by one. Note that setting time to morning will make the Faëria spawn, which is very powerful! 2. Faëria spawning during night : everything is said, the blue can make faëria spawn during night, which double the amount of faeria spawning. But be careful that your opponent will also benefit from this second spawning. 3. Bonuses during morning : the solar tribe is using impressive bonuses during morning. It's simple, nothing can beat a solar during morning (for it's costs). When a player is playing a solar deck, both players have to be even more attentive to the clock. A 2/4 becomming a 6/4 and oneshot your leviathan is not something you want to see if you could have expect it! 4. Special rules during night : some blue creatures have some special rules during night. For example, the silvermoon drake can only move during night, the fenodrae can only be played during night, and the Maeris champion gains "jump" during night. 5. Playable only during morning/night : most powerful yellow and blue events can often only be played during morning or night. Be careful and use it as an advantage. 6. Freeze clock : the red player can freeze the clock (so it don't turn anymore). Only 1 red card have an influence on the clock right now, and is a legendary. So the two "time-colors" are truly blue and yellow.

As you can see, the green have no business with time.