Patch v0.1.11

31st of October 2013 / Last update : 04/11

Red

 * Unbearable Words' cost increased by 1g.
 * Void Sphere's cost decreased to M4g3f.
 * Figure of Prosperity's cost increased by 1g.
 * Firewell's cost increased by 1g.
 * Time Bomb's cost changed to MM2g2f. Life increased from 2 to 3.

Green

 * Tiki Ambush's effect changed to "Target opponent creature occupying a forest you control loses 2 life."
 * Tiki Song's cost changed to FF 2g1f.
 * Poltergoyf's cost decreased by 1g.
 * Forest Worm's cost, power and life changed to F1f, 0/1.
 * Edolin Sentinel's life increased to 4. Effect changed to Strikeback 1. "1 energy - Turn target adjacent land into a forest".
 * Emerald Dragon cost increased to FFF7g4f. Power and life decreased from 3/6 to 3/5. Effect changed to "Flying. Charge 2. Whenever Emerald Dragon comes into play, create a forest on every empty adjacent hex and turn every adjacent land into a forest."
 * Forest Elemental cost increased from 4g to 5g
 * Moss Bringer cost decreased to FF4g2f. Effect changed to "Power +2 vs structures. 1 action - Move target structure by 1 hex."

Yellow

 * Raging Wyrm now loses life when attacking or collecting faeria(instead of during upkeep step). Life decreased from 3 to 2.
 * Desert Wyrm's cost increased to D6g1f.
 * Shaytan Demon's cost changed to D 5f
 * Stalking Nightmare's cost changed to DD5g2f
 * Amai Emissary is changed to Amai Trader - D4g 1/3 "Whenever Amai Trader enters opponent's land, you gain 1 gold."
 * Amai Business changed to DD1f - You gain 3 gold.
 * Djidan Apprentice changed to Djidan Master - DD 5g1f 1/3 - Power+3 vs orb. Protection 1. 1 faeria - Teleport Djidan Master to target desert.
 * Oradrim Phalanx's cost decreased to D5g 2/3. Strikeback decreased to 1.
 * Keldran Envoy's life increased by 1.

Blue

 * Maeris Champion's cost decreased to L6g3f
 * Tyranax's cost, power and life changed to L5g2f, 2/4. Effect changed to "Gains 1 power when comes into play during night".
 * Twilight Pool's cost decreased to L 4g3f. Effect changed to "Accumulator 2. Whenever you play a creature, if Twilight Pool has 2 energy, that creature gains 1 energy and Twilight Pool loses all its energy."
 * Tide Bringer's power vs structures increased to 2.

Human

 * Imperial Disruptor's cost increased by 1 gold.

Fixes and improvements

 * Rule change: a player who runs out of time no longer loses the game. Instead, a player who ran out of time loses 1 life per turn and can't gain life anymore (suddent death mode).
 * New feature: enforcers and admins now have their distinctive emblem.
 * New feature: enforcers and admins now have the ability to silence players for a desired duration.
 * Improvement: the matchmaking now takes care of both players' level and ELO rating.
 * Fix: Hell Gate is now fixed for real.