Factions

Each colors are referencing to the environment they are living in (Prairie, Lake, Forest, Mountain and Desert), and nothing else. They are even not allied because they are from the same color. For example, Shaytans and Solars, two Yellow factions, are mortal enemies.

But let's see each faction quickly: 1. The Mîrnast Empire: The human empire of Mîrnast is the first worldpower. Gigantic and strong, the Empire still has a lot of troubles right now. They are at war with multiple enemies, and the rebellion against the scientific revolution (which came with Faeria mastery) is eating it from inside. 2. The Kingdom of Meroval: It was the first human kingdom, Meroval is the symbol of the old human's exploit. Old allies of the Empire, it is often considered as a part of it. They still refuse the scientific revolution and are well attached to the old traditions and beliefs. 3. The Kingdom of Thyria: Way younger is the human kingdom of Thyria. Established in the ruins of the Old Thyria and founded by the Giants themselves, the kingdom of Thyria is one of the richest in the world. The Thyrians founded their own religion based on a unique God, and their church is very powerful since they have their own armies and have their hands in the economy. 4. The rebellion: The rebellion is a group of strewn rebels who decided to fight against the Emperor and his scientific revolution and politics. They want to keep their right to use their old customs and live by their ideals of strengh and power instead of trusting blindly in the giant machines the scientifics are building. They are not well armed or trained, and it's sometimes hard to say if someone is a rebel fighting for their beliefs or a common bandit looking to make profit. 5. The City of Gabria: Gabria was, with Thyria, the first power of the world before Orobouros woke up. After the Snake got jailed, the majority of Gabria were submerged. In front of the new threats of the world, the few gabrian survivors hid under the sea for thousands of years. Recently, the small mochis came to Gabria and offered to the old gabrians their help to rebuild the city, if gabrians let them occupy the submerged part of the town. 6. The Tritonis Kingdom: Tritonis is the capital of the triton's land. There are a lot of tritons over the world, but the wonderful Puken'pin where Tritonis reside is the only place where they truly govern themselves. It's a peaceful place, a true refuge in this world in war. 7. Kappas communities: Kappas are not really forming a full faction, but several communities who live peacefully in lost regions of the world. Living with barely any technology, they still are very clever, and the oldest turtles count among the wisest creatures in the world. Kappas are considered as a faction as they are still civilized (in their own way). 8. The Amaï Empire: The Amaï Empire is the richest country in the world. Amaïs have been the best sailors and traders alive for a very long time, founding branches all over the world. Living for profit, they trade everything without conscience as long as it can make them richer. Strangely, they have no army, but they are so rich that, if someone wanted to attack them, they could hire whole kingdoms as mercenaries if they wanted to, so nobody really wants to fight them. 9. The Oradrimms: Lead by the Djidan order of Templars, the Oradrimms, were a very powerful faction at one time. However they got beaten down a long time ago by kobolds and forced to go back to their natal Island. Now, pushed by their ideal of balance, and because they think using faëria, the divine energy, is going to destroy the world, they want to force other races to stop using it. It's still a project, but the Djidan order are preparing their comeback. 10. The Republic of Solaris: Solaris is the only republic in the world, and probably one of the most impressive places on earth. Solars have impressive advances in terms of technology and nobody can fight them in their lands. Indeed, using a gigantic system of mirrors, they managed to bring an endless light to their lands, so the night never fell again. Knowing their natural relation with the light, everybody can understand why they are unbeaten in their desert. 11. The Shaytans: Shaytans were solars, before. But when they understood the light was going to stop reaching their lands, and that their only chance to survive was an unrealizable project of mirrors proposed by a crazy engineer, they decided to turn themselves to the origin of light, Orobouros. They begged him to give them another source of light, and he did. He gave them a heart of fire, which saved them, but also turned them into perverted mutant creatures. 12. The Keldrans tribes: Keldrans are not a full faction either, but some tribes of desert warriors and travelers. They are probably the best for flying on the back of any creature, and learn to mount before walking. Nomadic (by flying), living close or even inside the Amaï empire, they are often hired as mercenaries by them to protect caravans or even ships. 13. The Tiki tribes: The tikis tribes are united since they joined the Green Alliance and saved the Gaea Tree during the Second Kobold War. Tikis are nomadic small creatures, but their cute faces shouldn't trick you, they are unmatched when it comes to using poison, and their ambushes and traps are famous all over the world. 14. The Sagamis tribes: Members of the Green Alliance from it's creation, Sagamis have been the protectors of the Gaea Tree for a very long time. Each sagami tribe is independent, but they are all united when anyone makes one step into their forests. Indeed, sagamis are quite aggressive with any creature who doesn't come from the sacred forest, and their voodoo rituals are quite scary. 15. The Eldritzs: Eldritzs are small and peaceful creatures living in a very small area of the sacred forest. They joined the Green Alliance but they are always reticent to fight, except of course if someone tries to invade the forest. Even if they seem so cute and peaceful, Eldritzs can be fast as lightning and an unexpected threat to anyone who's not attentive. 16. The Dryads: 'Dryad' is a generic term to refer to several forest spirits living all over the world. Dryads are the first defenders of the sacred forest, they often live alone, and attack any intruders, which makes the sacred forest a very dangerous place to cross. Dryads are all fighting together in the Green Alliance when the Alliance decide to go in war. 17. The Old Thyrians: The old Thyrians are the old Giants, sons of the Gods, who created the world with them. Their knowledge has no equal, and their wisdom as well. But the Giants are only few, and their old country is now a human kingdom. Just awoken from a thousand year sleep, they try to recover part of their lands without fighting. That said, nobody knows if it's their wisdom or because of their infinite patience, all of them are content to wait rather than exterminate the small humans. 18. The Kobold Empire: The Dragon Empire is the last memory of what was aptly called 'the Kobold era'. Right after the destruction of the world, kobolds took control of the whole world. Three giant empires were ruling it, trying to beat the last still resisting - the Green Alliance. After several endless wars, they finally got beaten, and some impressively bloody civil wars ended with the destruction of the empires. But recently, the emperor Khrazek brought new slaves into the empire, and with them, an uneasy stability nobody could trust. With Trows as slaves, they are still a threat, and if nobody pays attention, the Kobold era may come back sooner than expected. 19. The Goblins: Goblins are small and incredibly clever creatures, really obsessed about the mastery of Faeria and the art of explosion. Taken as slaves by the Kobold Empire of Tavaryn, their revolution was the final strike to the old empire, ravaged by the civil war. Since then, they took back all the kobold territory and now try to expand their kingdom even further, by fighting dryads, gabrians and tritons. 20. Trows: Well, poor Trows, they can barely still be considered a faction. Trows were small creatures living in peace in a small country next to the Sacred Forest, inventing wonderful machines and digging into the old kobold tunnels. But now, they are nothing else than kobold's slaves, and the only few free trows remaining have nothing else to do than pray for a miracle...